Announced Druid Changes in 3.1!


Blizzard are changing a few classes in the much anticipated 3.1 patch – Druids are one of those classes.

  • Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
  • Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
  • Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
  • Thorns and Nature’s Grasp can be cast in Tree of Life form.
  • Survival Instincts now works in Moonkin form.
  • Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
  • We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.

As you can see, so far every aspect of Druid has had a small (or large) change. Feral seems to be the tree-to-be however, especially with Savage Defence – it sounds like a wonderful new tanking move. I don’t know much about Tanking as a Druid, but I’ll get Cablin to give some input.

Restoration-wise, I’m happy. Not over-whelmed, or excited – but happy in a content way. Nature’s Grasp and Thorns in Tree from? Hurray! It wasn’t something that I really wanted, but it was an annoyance. Nature’s Grasp will come in pretty handy in those times where Cab isn’t tanking, and I need to run from aggro. The Replenish-rename is something that wasn’t really bothering me either. I guess I ran around with my eyes shut most of the time…

To see all of the class changes on the Blue thread, click here.


One Response to “Announced Druid Changes in 3.1!”

  1. Splintered Says:


    The latest patch notes leave me feel EXTREMELY underwhelmed. I’m hoping that they left out a paragraph or two from the druid revisions, because a name change, and casting roots in tree do not sound very appealing. Did anyone look at the priest/warlock (the two other toons i have) changes. There’s some big whoop right there.


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