Announced Druid Changes in 3.1!

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Blizzard are changing a few classes in the much anticipated 3.1 patch – Druids are one of those classes.

  • Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
  • Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
  • Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
  • Thorns and Nature’s Grasp can be cast in Tree of Life form.
  • Survival Instincts now works in Moonkin form.
  • Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
  • We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.

As you can see, so far every aspect of Druid has had a small (or large) change. Feral seems to be the tree-to-be however, especially with Savage Defence – it sounds like a wonderful new tanking move. I don’t know much about Tanking as a Druid, but I’ll get Cablin to give some input.

Restoration-wise, I’m happy. Not over-whelmed, or excited – but happy in a content way. Nature’s Grasp and Thorns in Tree from? Hurray! It wasn’t something that I really wanted, but it was an annoyance. Nature’s Grasp will come in pretty handy in those times where Cab isn’t tanking, and I need to run from aggro. The Replenish-rename is something that wasn’t really bothering me either. I guess I ran around with my eyes shut most of the time…

To see all of the class changes on the Blue thread, click here.

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One Response to “Announced Druid Changes in 3.1!”

  1. Splintered Says:

    hmm…
    hmmmmm….
    hmmmmmmmmmm…….

    The latest patch notes leave me feel EXTREMELY underwhelmed. I’m hoping that they left out a paragraph or two from the druid revisions, because a name change, and casting roots in tree do not sound very appealing. Did anyone look at the priest/warlock (the two other toons i have) changes. There’s some big whoop right there.

    *sigh*

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